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ActivityTest.cpp

//
// ActivityTest.cpp
//
// $Id: //poco/1.2/Foundation/testsuite/src/ActivityTest.cpp#1 $
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#include "ActivityTest.h"
#include "CppUnit/TestCaller.h"
#include "CppUnit/TestSuite.h"
#include "Poco/Activity.h"
#include "Poco/Thread.h"


using Poco::Activity;
using Poco::Thread;


namespace
{
      class ActiveObject
      {
      public:
            ActiveObject(): 
                  _activity(this, &ActiveObject::run),
                  _count(0)
            {
            }
            
            ~ActiveObject()
            {
            }
            
            Activity<ActiveObject>& activity()
            {
                  return _activity;
            }
            
            int count() const
            {
                  return _count;
            }

      protected:
            void run()
            {
                  while (!_activity.isStopped()) 
                        ++_count;
            }

      private:
            Activity<ActiveObject> _activity;
            int                    _count;
      };
}
 

ActivityTest::ActivityTest(const std::string& name): CppUnit::TestCase(name)
{
}


ActivityTest::~ActivityTest()
{
}


void ActivityTest::testActivity()
{
      ActiveObject activeObj;
      assert (activeObj.activity().isStopped());
      activeObj.activity().start();
      assert (!activeObj.activity().isStopped());
      Thread::sleep(1000);
      assert (activeObj.activity().isRunning());
      activeObj.activity().stop();
      activeObj.activity().wait();
      assert (activeObj.count() > 0);
}


void ActivityTest::setUp()
{
}


void ActivityTest::tearDown()
{
}


CppUnit::Test* ActivityTest::suite()
{
      CppUnit::TestSuite* pSuite = new CppUnit::TestSuite("ActivityTest");

      CppUnit_addTest(pSuite, ActivityTest, testActivity);

      return pSuite;
}

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