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RandomStream.cpp

//
// RandomStream.cpp
//
// $Id: //poco/1.2/Foundation/src/RandomStream.cpp#1 $
//
// Library: Foundation
// Package: Crypt
// Module:  RandomStream
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#include "Poco/RandomStream.h"
#include "Poco/Random.h"
#include "Poco/SHA1Engine.h"
#if defined(POCO_OS_FAMILY_WINDOWS)
#include <windows.h>
#include <wincrypt.h>
#elif defined(POCO_OS_FAMILY_UNIX)
#include <fcntl.h>
#include <unistd.h>
#endif
#include <time.h>


namespace Poco {


RandomBuf::RandomBuf(): BufferedStreamBuf(256, std::ios::in)
{
}


RandomBuf::~RandomBuf()
{
}


int RandomBuf::readFromDevice(char* buffer, std::streamsize length)
{
      int n = 0;

#if defined(POCO_OS_FAMILY_WINDOWS)
      HCRYPTPROV hProvider = 0;
      CryptAcquireContext(&hProvider, 0, 0, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT);
      CryptGenRandom(hProvider, length, (BYTE*) buffer);
      CryptReleaseContext(hProvider, 0);
      n = length;
#else
      #if defined(POCO_OS_FAMILY_UNIX)
      int fd = open("/dev/urandom", O_RDONLY, 0);
      if (fd >= 0) 
      {
            n = read(fd, buffer, length);
            close(fd);
      }
      #endif
      if (n <= 0)
      {
            // x is here as a source of randomness, so it does not make
            // much sense to protect it with a Mutex.
            static UInt32 x = 0;
            Random rnd1(256);
            Random rnd2(64);
            x += rnd1.next();
 
            n = 0;
            SHA1Engine engine;
            UInt32 t = (UInt32) time(NULL);
            engine.update(&t, sizeof(t));
            void* p = this;
            engine.update(&p, sizeof(p));
            engine.update(buffer, length);
            UInt32 junk[32];
            engine.update(junk, sizeof(junk));
            while (n < length)
            {
                  for (int i = 0; i < 100; ++i)
                  {
                        UInt32 r = rnd2.next();
                        engine.update(&r, sizeof(r));
                        engine.update(&x, sizeof(x));
                        x += rnd1.next();
                  }
                  DigestEngine::Digest d = engine.digest();
                  for (DigestEngine::Digest::const_iterator it = d.begin(); it != d.end() && n < length; ++it, ++n)
                  {
                        engine.update(*it);
                        *buffer++ = *it++;
                  }
            }
      }
#endif
      return n;
}


RandomIOS::RandomIOS()
{
      poco_ios_init(&_buf);
}


RandomIOS::~RandomIOS()
{
}


RandomBuf* RandomIOS::rdbuf()
{
      return &_buf;
}


RandomInputStream::RandomInputStream(): std::istream(&_buf)
{
}


RandomInputStream::~RandomInputStream()
{
}


} // namespace Poco

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