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AbstractEvent.h

//
// AbstractEvent.h
//
// $Id: //poco/1.3/Foundation/include/Poco/AbstractEvent.h#1 $
//
// Library: Foundation
// Package: Events
// Module:  AbstractEvent
//
// Definition of the AbstractEvent class.
//
// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#ifndef  Foundation_AbstractFoundation_INCLUDED
#define  Foundation_AbstractFoundation_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/SingletonHolder.h"
#include "Poco/SharedPtr.h"
#include "Poco/ActiveResult.h"
#include "Poco/ActiveMethod.h"
#include "Poco/Mutex.h"


namespace Poco {


template <class TArgs, class TStrategy, class TDelegate> 
00055 class AbstractEvent
      /// An abstractEvent is the super-class of all events. 
      /// It works similar to the way C# handles notifications (aka events in C#).
      /// Events can be used to send information to a set of observers
      /// which are registered at the event. The type of the data is specified with
      /// the template parameter TArgs. The TStrategy parameter must be a subclass 
      /// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate
      /// or of PriorityAbstractDelegate. 
      ///
      /// Note that AbstractEvent should never be used directly. One ought to use
      /// one of its subclasses which set the TStrategy and TDelegate template parameters
      /// to fixed values. For most use-cases the BasicEvent template will be sufficient.
      ///
      /// Use events by adding them as public members to the object which is throwing notifications:
      ///
      ///     class MyData
      ///     {
      ///     public:
      ///         Poco::BasicEvent<int> AgeChanged;
      ///         
      ///         MyData();
      ///         ...
      ///     };
      ///
      /// Throwing the event can be done either by the events notify() or notifyAsync() method:
      ///
      ///
      /// Alternatively, instead of notify(), operator () can be used.
      ///
      ///     void MyData::setAge(int i)
      ///     {
      ///         this->_age = i;
      ///         AgeChanged(this, this->_age);
      ///     }
      ///
      /// Note that notify and notifyAsync do not catch exceptions, i.e. in case a delegate 
      /// throws an exception, the notify is immediately aborted and the exception is thrown
      /// back to the caller.
      ///
      /// Delegates can register methods at the event. In the case of a BasicEvent or FIFOEvent
      /// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used.
      /// Mixing of observers, e.g. using a PriorityDelegate with a BasicEvent is not possible and 
      /// checked for during compile time.
      /// Events require the observers to follow the following method signature:
      ///
      ///     void onEvent(const void* pSender, TArgs& args);
      ///
      /// For performance reasons arguments are always sent by reference. This also allows observers
      /// to modify the sent argument. To prevent that, use <const TArg> as template
      /// parameter. A non-conformant method signature leads to compile errors.
      ///
      /// Assuming that the observer meets the method signature requirement, it can register
      /// this method with the += operator:
      ///
      ///     class MyController
      ///     {
      ///     protected:
      ///         MyData _data;
      ///         
      ///         void onDataChanged(void* pSender, int& data);
      ///         ...
      ///     };
      ///         
      ///     MyController::MyController()
      ///     {
      ///         _data.AgeChanged += Delegate<MyController, int>(this, &MyController::onDataChanged);
      ///     }
      ///
      /// In some cases it might be desirable to work with automatically expiring registrations:
      ///
      ///     _data.DataChanged += Expire<int>(Delegate<MyController, int>(this, &MyController::onDataChanged), 1000);
      ///
      /// This will add a delegate to the event which will automatically be removed in 1000 millisecs.
      ///
      /// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to
      /// segmentation faults later, when one tries to send a notify to a no longer existing object.
      ///
      ///     MyController::~MyController()
      ///     {
      ///         _data.DataChanged -= Delegate<MyController, int>(this, &MyController::onDataChanged);
      ///     }
      ///
      /// For further examples refer to the event testsuites.
{
public:
      AbstractEvent(): 
            _executeAsync(this, &AbstractEvent::executeAsyncImpl),
            _enabled(true)
      {
      }

      AbstractEvent(const TStrategy& strat): 
            _executeAsync(this, &AbstractEvent::executeAsyncImpl),
            _strategy(strat),
            _enabled(true)
      {     
      }

      virtual ~AbstractEvent()
      {
      }

00157       void operator += (const TDelegate& aDelegate)
            /// Adds a delegate to the event. If the observer is equal to an
            /// already existing one (determined by the < operator),
            /// it will simply replace the existing observer.
            /// This behavior is determined by the TStrategy. Current implementations
            /// (DefaultStrategy, FIFOStrategy) follow that guideline but future ones
            /// can deviate.
      {
            FastMutex::ScopedLock lock(_mutex);
            _strategy.add(aDelegate);
      }
      
00169       void operator -= (const TDelegate& aDelegate)
            /// Removes a delegate from the event. If the delegate is equal to an
            /// already existing one is determined by the < operator.
            /// If the observer is not found, the unregister will be ignored
      {
            FastMutex::ScopedLock lock(_mutex);
            _strategy.remove(aDelegate);
      }
      
      void operator () (const void* pSender, TArgs& args)
      {
            notify(pSender, args);
      }

00183       void notify(const void* pSender, TArgs& args)
            /// Sends a notification to all registered delegates. The order is 
            /// determined by the TStrategy. This method is blocking. While executing,
            /// other objects can change the list of delegates. These changes don't
            /// influence the current active notifications but are activated with
            /// the next notify. If one of the delegates throws an exception, the notify
            /// method is immediately aborted and the exception is reported to the caller.
      {
            SharedPtr<TStrategy> ptrStrat;
            bool enabled = false;
            
            {
                  FastMutex::ScopedLock lock(_mutex);
                  enabled = _enabled;
                  if (_enabled)
                  {
                        // thread-safeness: 
                        // copy should be faster and safer than blocking until
                        // execution ends
                        ptrStrat = new TStrategy(_strategy);
                  }
            }

            if (enabled)
            {
                  ptrStrat->notify(pSender, args);
            }
      }

00212       ActiveResult<TArgs> notifyAsync(const void* pSender, const TArgs& args)
            /// Sends a notification to all registered delegates. The order is 
            /// determined by the TStrategy. This method is not blocking and will
            /// immediately return. The delegates are invoked in a seperate thread.
            /// Call activeResult.wait() to wait until the notification has ended.
            /// While executing, other objects can change the delegate list. These changes don't
            /// influence the current active notifications but are activated with
            /// the next notify. If one of the delegates throws an exception, the execution
            /// is aborted and the exception is reported to the caller.
      {
            NotifyAsyncParams params(pSender, args);

            {
                  FastMutex::ScopedLock lock(_mutex);

                  // thread-safeness: 
                  // copy should be faster and safer than blocking until
                  // execution ends
                  // make a copy of the strategy here to guarantee that
                  // between notifyAsync and the execution of the method no changes can occur
                        
                  params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy));
                  params.enabled  = _enabled;
            }

            ActiveResult<TArgs> result = _executeAsync(params);
            return result;
      }
      
00241       void enable()
            /// Enables the event
      {
            FastMutex::ScopedLock lock(_mutex);
            _enabled = true;
      }

00248       void disable()
            /// Disables the event. notify and notifyAsnyc will be ignored,
            /// but adding/removing delegates is still allowed.
      {
            FastMutex::ScopedLock lock(_mutex);
            _enabled = false;
      }

      bool isEnabled() const
      {
            FastMutex::ScopedLock lock(_mutex);
            return _enabled;
      }

00262       void clear()
            /// Removes all delegates.
      {
            FastMutex::ScopedLock lock(_mutex);
            _strategy.clear();
      }

protected:
      struct NotifyAsyncParams
      {
            SharedPtr<TStrategy> ptrStrat;
            const void* pSender;
            TArgs       args;
            bool        enabled;
            
            NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true)
                  /// default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed.
            {
            }
      };

      ActiveMethod<TArgs, NotifyAsyncParams, AbstractEvent> _executeAsync;

      TArgs executeAsyncImpl(const NotifyAsyncParams& par)
      {
            if (!par.enabled)
            {
                  return par.args;
            }

            NotifyAsyncParams params = par;
            TArgs retArgs(params.args);
            params.ptrStrat->notify(params.pSender, retArgs);
            return retArgs;
      }

      TStrategy _strategy; /// The strategy used to notify observers.
00299       bool      _enabled;  /// Stores if an event is enabled. Notfies on disabled events have no effect
                           /// but it is possible to change the observers.
00301       mutable FastMutex _mutex;

private:
      AbstractEvent(const AbstractEvent& other);
      AbstractEvent& operator = (const AbstractEvent& other);
};


} // namespace Poco


#endif

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